Good morning! Or at least, it’s good now that I’ve eaten my sweet millennial avocado toast. 😉 Today I’ve started a week long art project. I’ve never really pressed myself to draw or paint in time limit. As a result I’ve always felt insecure about how long it takes me Continue reading Continue Reading
“Nothing wagered, nothing gained!” Not bad for someone’s last words.
Isolde Heisenberg is about to meet the spirit of the mask face-to-face… so to speak. Will she emerge unscathed? What other bad ideas will our heroes follow through on?
Sunrise rouses our heroes after their long, terrible night. They have one chance to nurse their wounds before they must venture deeper in the dark of the Verdwood. Soon, they will reach Semel Atsum and foil the plans of Jeanne Arquebus.
In the meantime though, they face the morning, and mornings are a time for consequences.
Reed oozes. Kaija oozes. Isolde undertakes a foolish experiment.
This week’s update involved a lot of bug hunting and behind-the-scenes restructuring. This is problematic to show on video – even with my loose interpretations of “show – so we’re doing something a little different this week.
I’d like to introduce all of y’all to Duskers. It’s a phenomenal game from Misfit’s Attic. You should totes check it out on their website: http://duskers.misfits-attic.com/!
Next week I should be able to show the stellar exploration component I began working on this week, and I may be able to demonstrate why one particular backend fix is so cool.
We’ll be posting some more of these Inspiration videos as we go forward. Chances are, if you like the work that we do, you’ll enjoy these as well. And these games are already out. Bonus!
See the full details on our Patreon post: https://www.patreon.com/posts/duskers-dale-1-8145847!
Dark nights in deadly woods can go poorly and they can go well. Wary travelers make necessary precautions. Watches are set. Fires are tended to. The greatest safeties are assured.
The forest demands its price.
Reed stands watch. Kaija stands watch. Isolde sleeps until she awakens feeling… arachnid?
Now that we’ve finished editing Part 2, here it is.We hope you enjoy it, and please like, comment, & share! 🙂
Hello, everyone! We are extremely excited to release Part 1 of our preview episode for Ravensdale Ramblings, our new podcast!
We have a few different plans for content as we move forward, but generally speaking we’ll be discussing board game design, focusing on things like mechanics, balance, theme, and even some of the more terrestrial stuff like manufacturing and shipping costs just to mix it up.
We’ll also be inviting guest designers to interview, along with fans of our games and friends of the company, to get different perspectives on what makes games of all kinds fun for people of all kinds.
While the preview episode lacks any fancy intro music or “hooks”, we will be ramping up and adding that stuff as we go. In the meantime, we love to get feedback on what we’re doing, so we hope you’ll listen, like, share, and comment for Part 1 (Part 2 will be uploaded in a few days).
As always, thanks for being awesome and for tuning in!
We wanted to invite all of our fans & followers to join us in welcoming Rebecca, our new Social Media Specialist, to the Ravensdale Publishing team!Starting the week of February 20th, Rebecca will begin taking charge of our social media accounts an… Continue Reading
Or more informatively: “Gee, Briana, where have you been?” I’m gonna reduce the cheeky “I bet you’ve been wondering where I went” down to that subtitle and this sentence. Instead lets’s get down to what I’ve been up to! SQL & Scripting Yes you read that right. I’ve gone and Continue reading Continue Reading
Specifically, we’re looking for someone to assist us with social media outreach for our games, upcoming events, and other projects. As much as we love interacting with all of our fans and followers, we’re not the most social media savvy and we tend to … Continue Reading