Sunrise rouses our heroes after their long, terrible night. They have one chance to nurse their wounds before they must venture deeper in the dark of the Verdwood. Soon, they will reach Semel Atsum and foil the plans of Jeanne Arquebus.
In the meantime though, they face the morning, and mornings are a time for consequences.
Reed oozes. Kaija oozes. Isolde undertakes a foolish experiment.
Adventure Moves inspired by The Sprawl: http://crookedthimble.com/wp-content/uploads/2016/10/HarrasreikaAdventureMoves.pdf
Iron Immortals Class Sheets: http://crookedthimble.com/wp-content/uploads/2016/09/DW_Iron_Immortals_Play_Sheets_Reduced.pdf
Iron Immortals Setting Primer: http://crookedthimble.com/wp-content/uploads/2016/10/IronImmortalsSettingPrimer.pdf
Game System: Dungeon World! www.dungeon-world.com/
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Moonlight by Sergey Cheremisinov – http://freemusicarchive.org/music/Sergey_Cheremisinov/Dream/Sergey_Cheremisinov_-_Dream_-_02_Moonlight
Shaman’s Roar by Sergey Cheremisinov – http://freemusicarchive.org/music/Sergey_Cheremisinov/Northern_Citys_Secret/Sergey_Cheremisinov_-_Northern_Citys_Secret_-_06_Shamans_Roar