The first chapter from my premier novel: Nobody’s Business. All stories start somewhere, and this one begins with famous faces and murder on the mind. Continue Reading
Expeditions are new, evolving co-op matches that pit players against increasingly tough enemies for ever-increasing rewards. Our first three expeditions – The War Below, Stolen Purpose, and Hellbug Hunt – will debut with the launch of the Alcatraz update! Continue Reading
It’s been an exciting year in Paradise. The Tarr family has expanded its operations into the Bay Area, Dark Matter operations in Tranquility have been thwarted, and now the thief, Josh Nolan, has been involved in the downfall of a Votan trafficking ring. Interesting times. Continue Reading
It has been an exciting year for Defiance. We’ve launched the first massive co-op shooter. We’ve launched a television series. We’ve provided more updates than you can shake a stick at. (Likely the incorporeal nature of updates greatly hampers your ability to shake a stick at them. Just sayin’.) Continue Reading
At first, we only helped Humans. Soon, though, we took all kinds. We kept marching, like a city with feet, toward Calgary and Winnipeg. Both were gone. Finally, as we neared Chicago, we found her signal. Funny – we probably would have stopped there, settled down … and missed Azumi. Left her holed up with the staff at VBI, transmitting into the dark, hoping that her father would come. Continue Reading
It’s been quite a journey since the launch of Defiance earlier this year, and the recent release of the Castithan Charge pack. With the team’s move to Trion Redwood Shores just about complete, we have the opportunity to make Defiance into the gameplay beast that it always promised to be. Shooting, driving, and chasing down arkfalls are each entertaining as hell, and that’s a great foundation to build upon. Defiance has incredible potential, and it is going to reach that potential come hell or waters that are high. Continue Reading
Mission of Bad-Ass: The problem of cross-disciplinary communication.
An Article by Trick Dempsey
We watched the screen in amazement as the player leaped skillfully from platform to platform tearing pieces of his giant, mechanical opponent. After one final, devastating blow, the titanic mecha-fiend toppled to the ground in a cloud of dust and debris.