Moving Madness

I’ve been meaning to write about so many things, these last few weeks. About my art project, or about how reading “Corporate Information Factory” is going. But then moving happened. I’d been looking for a suitable new place for a while now, but without any real luck; I didn’t expect[…] Continue Reading

Projects and Introspection

The last month of working on making this website a reality has been amazing. It’s taken me everywhere from frustrated to elated. And, now that the project has reached it’s first stage of completion, I’m filled with such a sense of purpose, and urgency, and awe that I’ve made it this[…] Continue Reading

About the Heritage Calculator Script

So I’ve been working on and off on this little web app for my friends over at Dying Kingdoms. They have some mildly confusing rules about how to buy certain abilities in the game, which sounded like the perfect opportunity to practice some scripting. The goal of the project was to[…] Continue Reading

Almost to 1.0

So my webpage is almost up and running. I just need to make a few tweaks to the css, fill in my links page, and get my front page and navigation banner updated with my latest art. Once all that’s done it will be time to announce the site on[…] Continue Reading

Defiance: INSIDE TRION: 7TH LEGION DLC

At first, we only helped Humans. Soon, though, we took all kinds. We kept marching, like a city with feet, toward Calgary and Winnipeg. Both were gone. Finally, as we neared Chicago, we found her signal. Funny – we probably would have stopped there, settled down … and missed Azumi. Left her holed up with the staff at VBI, transmitting into the dark, hoping that her father would come. Continue Reading

Defiance: STATE OF THE GAME UPDATE

It’s been quite a journey since the launch of Defiance earlier this year, and the recent release of the Castithan Charge pack. With the team’s move to Trion Redwood Shores just about complete, we have the opportunity to make Defiance into the gameplay beast that it always promised to be. Shooting, driving, and chasing down arkfalls are each entertaining as hell, and that’s a great foundation to build upon. Defiance has incredible potential, and it is going to reach that potential come hell or waters that are high. Continue Reading

Mission of Bad-Ass: The problem of cross-disciplinary communication.

Mission of Bad-Ass: The problem of cross-disciplinary communication.
An Article by Trick Dempsey

We watched the screen in amazement as the player leaped skillfully from platform to platform tearing pieces of his giant, mechanical opponent. After one final, devastating blow, the titanic mecha-fiend toppled to the ground in a cloud of dust and debris.

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