So I’ve been working on and off on this little web app for my friends over at Dying Kingdoms. They have some mildly confusing rules about how to buy certain abilities in the game, which sounded like the perfect opportunity to practice some scripting. The goal of the project was to[…] Continue Reading
It’s been an exciting year in Paradise. The Tarr family has expanded its operations into the Bay Area, Dark Matter operations in Tranquility have been thwarted, and now the thief, Josh Nolan, has been involved in the downfall of a Votan trafficking ring. Interesting times. Continue Reading
So my webpage is almost up and running. I just need to make a few tweaks to the css, fill in my links page, and get my front page and navigation banner updated with my latest art. Once all that’s done it will be time to announce the site on[…] Continue Reading
It has been an exciting year for Defiance. We’ve launched the first massive co-op shooter. We’ve launched a television series. We’ve provided more updates than you can shake a stick at. (Likely the incorporeal nature of updates greatly hampers your ability to shake a stick at them. Just sayin’.) Continue Reading
At first, we only helped Humans. Soon, though, we took all kinds. We kept marching, like a city with feet, toward Calgary and Winnipeg. Both were gone. Finally, as we neared Chicago, we found her signal. Funny – we probably would have stopped there, settled down … and missed Azumi. Left her holed up with the staff at VBI, transmitting into the dark, hoping that her father would come. Continue Reading
It’s been quite a journey since the launch of Defiance earlier this year, and the recent release of the Castithan Charge pack. With the team’s move to Trion Redwood Shores just about complete, we have the opportunity to make Defiance into the gameplay beast that it always promised to be. Shooting, driving, and chasing down arkfalls are each entertaining as hell, and that’s a great foundation to build upon. Defiance has incredible potential, and it is going to reach that potential come hell or waters that are high. Continue Reading
Mission of Bad-Ass: The problem of cross-disciplinary communication.
An Article by Trick Dempsey
We watched the screen in amazement as the player leaped skillfully from platform to platform tearing pieces of his giant, mechanical opponent. After one final, devastating blow, the titanic mecha-fiend toppled to the ground in a cloud of dust and debris.