We’re Hiring!

Specifically, we’re looking for someone to assist us with social media outreach for our games, upcoming events, and other projects. As much as we love interacting with all of our fans and followers, we’re not the most social media savvy and we tend to … Continue Reading

Iron Immortals Episode 015: Informed Consent! What’s that?

Recovering from their ambush at Sapstring Ridge, our heroes make camp in the deadly Verdwood. They tend to their wounds, pay heed to the demands of their faiths and cultures, and discover danger hiding in their very midst. Who’s been keeping secrets? What dangers do those secrets bring?

Isolde interrogates, Kaija goes on a walk, and Reed makes a sacrifice.

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The Path of Peace – Development Log

 

NEW DEVELOPMENT LOG ON OUR PATREON!

Wow, this game is really… GROWING!

Hah!

The first pass of crop growing is in, and now the game persists from session to session. The full economic loop of the game is nearing completion. Once that loop is full, I can start expanding on the available items, add the conversation system, and greatly improve the whole exploration element.

Next week, I’ll be putting in money and – much to Ginrei’s surprise – real shopping. This should even give us a place to get more seeds, since that is currently all done from debug commands.

See the full details on our Patreon post: https://www.patreon.com/posts/development-log-7771018!

Ginrei Goes Shopping – Development Log

NEW DEVELOPMENT LOG ON OUR PATREON!

It’s been a busy week here at the Thimble. Our stellar engineer(s) and designers(s) have really given it their all. So much all that it almost seems like they’re not all the same one person.

Next week, I’m going to take a first swing at growing some crops, improving interaction clarity, and maybe storing information between sessions.

See the full details on our Patreon post: https://www.patreon.com/posts/development-log-7771018!

Iron Immortals Episode 014: No fluid exchange with the dead, please.

 

As our heroes rush through the Verdwood, they are ambushed at Sapstring Ridge. In the bitter-cold rain, they struggle for their lives against unfeeling, masked opponents. Anton, Riku, and Tristran were meant to provide aid, but will they be mere burdens? How heavy will the guilty conscience weigh should one of these brave souls fall prey to the forest’s predators?

Reed endures, Isolde stomps, and Kaija conducts a strange interview.

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Iron Immortals Episode 013: Which of you is the least lucky?

 

Our heroes return to the Verdwood at the bidding of their now much-less-mysterious benefactor, Sir Dagmar Karppinen and the True Originalist “Truthseekers”. Though, our heroes do not embark on this journey alone. Alone or not, the woods are listening, and they will take their toll.

Kaija shoots. Isolde casts. Reed makes a peculiar decision.

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Iron Immortals: The First Arc

Iron Immortals: The First Arc

“I sometimes have regrets.” – Impediment Reed

Our first arc of the Iron Immortals podcast has been an amazing experience. The last time I regularly ran RPG game sessions was back when I was working on Red Dead Redemption down in San Diego. That campaign died, however, when the regular 80-hour work weeks sent me to the hospital for the second time. If I tried to do more than sleep and work, I would collapse. I just lacked the fortitude to go on.

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Iron Immortals Fan Art!

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The Iron Immortals series has been quite an endeavor, and it’s done a lot to reinvigorate my creativity. I’ve already written about that on our Patreon page.

Today, I want to call attention to the incredible work from one of our fans: Anna LaValley.

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Iron Immortals Episode 012: Hand Signals for Gumbo

Our heroes finally meet their mysterious benefactor and are faced with a terrible decision. Do they do as they have promised and seek out the perpetrator of the Messertag murders, or do they face a new challenge before it grows to endanger the whole of the Empire?

Reed makes an entrance. Kaija makes a friend. Isolde makes an unusual call.

 

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