Tag: design
There is no magic bullet
The Masks of Brilliance
How to enslave a population: convince them that their forced labor is voluntary
Where did you find your hero?
How John Scalzi convinced me to outline a sequel to my novel
Among Rogues: Suspense, Boredom, and Neuroscience
Quintin Smith created a video a while back about the magical impact that the empty spaces of Sunless Sea have upon the game. Minutes – WHOLE MINUTES – of the game are spent crossing vast, near featureless distances between islands. Quinns ruminates on the importance of this empty space and rightly compares it to the grind found in many role-playing games.
Among Rogues: The Persistence of Death
“You only live once…”
I chose that tagline for RogueLife for a few reasons. In many ways, I chose it because I disagree with it. Yes, put a bullet in the right parts of me, and I’ll run out of that one life, but I’ve also lead many lives.
Hidden Information: Poker and Oil

Back in the 1980s and 90s, Exxon and Imperial Oil developed a model for global climate change whose predictive power has met with almost unparalleled success. This was a major breakthrough. The model made many predictions including the relationship bet… Continue Reading
Wizard Robes Final

You’ve seen the belt, the mantle, and the over robes. Now it’s time for the final piece to my masterwork. It took me a long time to settle on a design for the base robe that all the others would be worn over. I wanted it to Continue reading →
Wizard Robes part 1

So you’ve seen the belt, and you’ve seen the mantle, but you’re wondering about those layers of robes underneath? Cool your jets, I’ve got what you’re looking for right here. Today I’m going to show you the sleeveless robe for the fanciest damn wizard you’ve ever met! Now Continue reading →