This week’s update involved a lot of bug hunting and behind-the-scenes restructuring. This is problematic to show on video – even with my loose interpretations of “show – so we’re doing something a little different this week.
I’d like to introduce all of y’all to Duskers. It’s a phenomenal game from Misfit’s Attic. You should totes check it out on their website: http://duskers.misfits-attic.com/!
Next week I should be able to show the stellar exploration component I began working on this week, and I may be able to demonstrate why one particular backend fix is so cool.
We’ll be posting some more of these Inspiration videos as we go forward. Chances are, if you like the work that we do, you’ll enjoy these as well. And these games are already out. Bonus!
The first pass of crop growing is in, and now the game persists from session to session. The full economic loop of the game is nearing completion. Once that loop is full, I can start expanding on the available items, add the conversation system, and greatly improve the whole exploration element.
Next week, I’ll be putting in money and – much to Ginrei’s surprise – real shopping. This should even give us a place to get more seeds, since that is currently all done from debug commands.
Quintin Smith created a video a while back about the magical impact that the empty spaces of Sunless Sea have upon the game. Minutes – WHOLE MINUTES – of the game are spent crossing vast, near featureless distances between islands. Quinns ruminates on the importance of this empty space and rightly compares it to the grind found in many role-playing games.
I chose that tagline for RogueLife for a few reasons. In many ways, I chose it because I disagree with it. Yes, put a bullet in the right parts of me, and I’ll run out of that one life, but I’ve also lead many lives.
Oh, that giant man has made a mess of the board again! He’s not as subtle and agile as that lovely squirrel I invited to help out around the place. Look at this! There’s a thumb tack right through the sound-portal to the latest Pile of Shame podcast! Now Trick sounds like he’s broadcasting from a bathtub… Well, enjoy this slightly garbled podcast as Briana and Trick work their way through their unplayed Steam games.
Back in the 1980s and 90s, Exxon and Imperial Oil developed a model for global climate change whose predictive power has met with almost unparalleled success. This was a major breakthrough. The model made many predictions including the relationship bet… Continue Reading
Hello friends! The Innkeep is stepped out for a bit, so I have an opportunity to post on this tiny little message board. I guess I’ll just pin this podcast to the cork using this thumbtack. How is this even working? Enjoy the latest episode of Pile of Shame as my wife and I attempt to play every unplayed game in our Steam Library.
Hello gentle readers! With the gift giving season just behind us, and a new year approaching rapidly, my good friends Trick and Briana have started on their new years resolution early: To play Every unplayed game in their Steam Library – their Pile of Shame.