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Quintin Smith created a video a while back about the magical impact that the empty spaces of Sunless Sea have upon the game. Minutes – WHOLE MINUTES – of the game are spent crossing vast, near featureless distances between islands. Quinns ruminates on the importance of this empty space and rightly compares it to the grind found in many role-playing games.
Back in the 1980s and 90s, Exxon and Imperial Oil developed a model for global climate change whose predictive power has met with almost unparalleled success. This was a major breakthrough. The model made many predictions including the relationship bet… Continue Reading
My friend and former classmate, Tanya Short, wrote this article about the “Unique Problems of Cooperative Game Design”. It recalled to me my former article about betrayal mechanics in games as well as Wil Wheaton’s series on good gamemastering.